varying vec3 normal;
 
void main()
{
    // Defining The Material Colors
    const vec4 AmbientColor = vec4(0, 0, 0, 0);
    const vec4 DiffuseColor = vec4(0, 1, 0, 0);
 
 
    // Calculating The Final Color
    gl_FragColor = AmbientColor + DiffuseColor;
}